Tag: dev
- August 30, 2016Deadlines are a good thing
- August 2, 2016Artificial intelligence, dev status, and expos!
- October 22, 2015AudioMixerSnapshot transitions independent of timescale
- October 6, 2014Self-destructing test builds
- September 22, 2014Pixel-perfect discrepancies in OpenGL and DirectX
- August 25, 2014Simple behaviors with delegates and events
- August 18, 2014Better parabolic motion for bounces
- July 14, 2014Object pooling for performance in Unity
- July 7, 2014Multiple character sprites using one animation controller
- July 4, 2014Custom build tools
- June 30, 2014Simple and flexible scrolling behavior
- June 23, 2014Give life to explosions and debris
- June 20, 2014Screen effects and shaders
- June 9, 2014Tiled map tools with Unity