Sombr is a Los Angeles-based game studio focused on creating projects with integrity. Our goal is to make the games that we want to play, and hopefully others do too.
Sombr was started in June of 2014 by Shadi Muklashy after working for three years at Adhesive Games on the title Hawken. In his spare time he worked on a prototype for Invisigun, and promising initial play tests led to pursuing the project to completion, which is Sombr Studio’s first title. You can read more details in the studio’s first blog entry here.
The ultimate stealth battle adventure where everyone’s invisible!
Risk versus reward guides your journey through the full-length single player campaign and local/online multiplayer. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. A massive amount of lovingly-made environments, maps, modes, and abilities – all obsessively balanced – combine for high replayability and a deep path to mastery.