I started drafting this post just before launching our Kickstarter, but was immediately overwhelmed upon launch. As I write this the campaign is 30% funded and it has only been two days! I'm so grateful for all the support so far, and am more committed than ever to deliver the game that all these new fans are hoping for. It is a relief to see that other gamers have an interest in Invisigun's concept, and the comparisons to Towerfall and Bomberman put it in really amazing company.
Invisigun Heroes has been a full-time project for me for the past 1.5 years – but this meant my savings were dwindling with every passing month. My goal was to be far enough along on the project that if I ran a fundraising campaign, backers could be very confident with the promise of fulfillment. I didn't want to pitch just a concept or unskinned prototype – I wanted something more complete to instill that confidence, and worked all the way up to what I believed was a solid pre-alpha. Since the scope of the game (online features, many varied environments) requires about another year's worth of work, I chose Kickstarter as a means to be able to keep working on it full time.
It's been a joyous and disorienting couple of days here, and I think the highlight so far was this article on Kotaku. Not only did it describe the nuances of the game better than I have, but this quote made my day:
"maybe the best kickstarter video i've ever seen" – Luke Plunkett
I know that Kickstarters tend to slow down after the initial launch, but there's a lot more excitement on the way – we'll be at PAX South at the end of this month, so if you're in San Antonio and attending the expo, please stop by our booth. I'd love to meet you, and we'll have a working 4-player build of the pre-alpha for visitors to check out. Stay tuned for more info about the expo in the next few days!