Studio Blog Archive
- April 25, 2021Spring cleaning
- June 13, 2020Invisigun 1.8.7 Performance Patch
- February 11, 2020Invisigun @ DreamHack
- August 27, 2019Invisigun Reloaded – out now on Switch & PS4
- August 12, 2019Invisigun Reloaded, Nintendo Switch, August 22!
- April 11, 2019Invisigun @ Minefaire this weekend
- February 8, 20192019: Console, Journey, 3 new heroes. Now: 2-year anniversary sale!
- January 24, 2019v1.6.114 – Maintenance update & Russian relay servers
- November 15, 20182018 Autumn Sale: 70% off!
- November 12, 2018v1.6.100 Update: Ability Boost and Emotes :D
- September 10, 2018Invisigun is 50% off to support Total Biscuit & cancer research
- August 15, 2018EVO 2018 Tournament
- July 27, 2018Invisigun @ EVO 2018
- May 25, 2018v1.6.71 – French & Chinese localization, updates, and fixes!
- April 13, 2018v1.6.50 – Change colors, toggle powerups, better GIFs, & more!
- January 5, 2018The Cronus Update – Available Now!
- September 8, 2017Invisibility Sale – 70% off, only $4.50
- June 28, 2017Steam Summer Sale & Japanese localization
- April 27, 2017Big news! Free Guest Edition, 1.3 update, 5 new maps, 4-pack discount, & soundtrack
- March 8, 2017Catch Invisigun at SXSW
- February 8, 2017Invisigun Heroes is live!
- February 6, 2017Release date: February 8, 2017
- February 3, 2017SXSW Gamer's Voice nominee
- January 31, 2017Release date imminent
- January 19, 2017The homestretch
- October 28, 2016Upcoming Invisigun events
- October 15, 2016Online multiplayer is live!
- September 21, 2016Invisigun at XPO Game Festival this weekend!
- August 30, 2016Deadlines are a good thing
- August 2, 2016Artificial intelligence, dev status, and expos!
- June 8, 2016Check your (real) mailbox!
- May 2, 2016Rewards, development, community, and press
- April 10, 2016Physical rewards shipping soon
- March 18, 2016Kickstarter reward production and packaging
- February 22, 2016Invisigun Heroes marches forward!
- February 8, 2016Kickstarter heroes means more heroes for all
- February 3, 2016PAX South was unbelievable!
- January 25, 2016Come play Invisigun Heroes at PAX South 2016
- January 21, 2016The Kickstarter is live!
- October 22, 2015AudioMixerSnapshot transitions independent of timescale
- September 7, 2015New website, status update
- June 29, 2015Greenlit! Title change! Oh my!
- May 12, 2015Invisagun Heroes is on Steam Greenlight!
- May 6, 2015Introducing: Invisagun Heroes
- October 6, 2014Self-destructing test builds
- September 22, 2014Pixel-perfect discrepancies in OpenGL and DirectX
- September 8, 2014A weekend retreat with play tests
- August 25, 2014Simple behaviors with delegates and events
- August 18, 2014Better parabolic motion for bounces
- July 21, 2014Trello: simple task management for a tiny team
- July 14, 2014Object pooling for performance in Unity
- July 7, 2014Multiple character sprites using one animation controller
- July 4, 2014Custom build tools
- June 30, 2014Simple and flexible scrolling behavior
- June 23, 2014Give life to explosions and debris
- June 20, 2014Screen effects and shaders
- June 16, 2014Surround yourself with inspiration
- June 9, 2014Tiled map tools with Unity
- June 2, 2014What's in a name?
- June 1, 2014New beginnings